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Current GoalEdit

  • Figure out what are those mysterious skills do
  • Extract game CSV file for full complete list. This list is still incomplete

The tableEdit

  • For elements, it will always starts in order of with fire, ice, earth, bolt, light, to dark. For stats de/buff, the order is berserk (atk), diamond (def), tachyon (speed), then eggon (luck)
  • Skills with ??? or 'name' actually are working skills. But are unknown what it actually does or how it works
  • If there is no number or 'none', means that skill slot is empty at all and does not do anything
  • It is possible for a gene to have two same skills. Example: Yang gufei + kepler with berserk catalyst will have berserk catalyst in extra slot skill, but you still can insert another berserk catalyst. However the effect does not stack. example: Attribute affection still only grants 1.4x power- not 1.44x with two same auto skill, multiple "Add stun" auto skill does not increase anything (chance nor effect), multiple "Critical 2x" however will make critical damage goes 4x, another 2x becomes 8x, and it goes up to 2^8 multiplier (to the point a critical hit normal attack will deal 400k++ damage).
  • Some multiplier does not stacks like two floodgate with a weapon which have element+ wont apply your element+ additive twice, some stacks additively with each other, the rests are multiplicative.

0 = none
1 = critical x2
2 = critical 1st attack , does not proc on skill
3 = critical booster
6 = in the pink
7 = unshakable
8 = floodgate, does not proc on skill
9 = renascence
10 = add stun, will only proc on first hit
11 = add poison, will only proc on first hit
12 = none
13 = add no skill, will only proc on first hit
14 = add blind, will only proc on first hit


21 = physical booster
22 = magic booster
23 - 28 = elements booster
29 = physical magnifier
30 = magic magnifier
31 - 36 = elements magnifier
37 = physical resist
38 = magic resist
39 - 44 = element resist
45 = physical shield
46 = magic shield
47 - 52 = element shield
53 = phy/mag pact, will create invisibility except to instant death or debufss if together
54 = mag/phy pact, will create invisibility except to instant death or debufss if together
55 - 60 = element pact
61 - 66 = element trade off
71 = full immunity
73 = unstoppable
74 = all seing
75 = impervious
81 - 84 = stats catalyst
85 = counter ignition
86 = mental wall catalyst
87 = moonlight catalyst
88 = ? (boss only skill, will error on player)
91 = recovery 1.2x
92 = recovery 1.5x
94 = joint booster
96 = fair weather friend
97 = evasion booster
98 = cornered animal
99 = effect booster
100 = linger

103 = escape artist

105 = boost buster
106 = resistance buster
107 = block buster
108 = absorption buster
109 = chocolate lover

111 = natural remedy
113 = diurnal blessing
114 = nocturnal blessing

121 = physical block
122 = magical block
123 = lucky seven
124 = break guard
125 = disruption guard
126 = emergency guard
127 = afterthought guard
131 = auto guard
132 = blue moon brave
133 = last stand
134 = narrow escape
141 = auto counter
142 = attribute affection, will only proc for neutral skill when using neutral genes such as Aleister or Gilgamesh gene. Will not proc on stress skill.
143 = name (?)
144 = intuit
151 - 156 = name (?)

204 = name (?)
205 = head start booster
206 = alert
207 = pheromones

101 = excelsior **no desc
102 = lord of starmine **no desc
106 = carnage circus **
107 = little mermaid**
111 = mountain smasher
112 = star smasher
116 = eternal sphere
117 = last tear
121 = somber solitude
122 = after life astonishment
126 = mercedes zone
127 = sustained excelsior
128 = marble blue


201 = first crack
202 = bull's eye
203 = risk breaker
204 = song of offering
205 = lotus
206 = asura lotus
207 = magnum fang
208 = divine fist
209 - 211 = trompe el ciel I ~ III
212 - 217 = element flood
218 = poison flood
220 = seal flood
221 = blind flood
222 = stun flood
223 = snow tiger
224 = lunar lion
225 = the end
226 = dreadnought
227 = Dominate the weak
228 = rakhasa lotus
229 = star shoot
230 - 235 = element deluge
241 - 246 = basic single target element magics
247 - 252 = augmented above
253 - 258 = advanced above
259 - 264 = basic all target element magics
265 - 270 = augmented all target element magics
271 - 276 = advanced all target element magics
277 = divine diversion, will not change gene element despite what magic cast
278 = fire walking
279 = global freeze
280 = mountain madness
281 = dragon's den
282 - 287 = basic elements jab

293 = healing
294 = augmented healing
295 = advanced healing
296 = beautiful rain
297 = healing all
298 = augmented healing all
299 = advanced healing all
300 = format
301 = format all
302 = telomere revive
303 = sacrifice
304 = possum
305 = name, blessings (single target, auto-revive, 0 mana cost)
306 = name (unknown unusable skill, 0 mana cost)

311 = berserk mode
312 = diamond mode
313 = tachyon mode
314 = eggon mode
315 = emperor mode
316 = mental wall
317 = moonlight shadow
318 - 321 = buffs all allies version 312 - 315

325 = rally
326 = concetrate
327 = lock on
328 = break boost
331 = poison hand
333 = sealed psyche
336 = throwing ashes
337 = poison hand all
339 = sealed psyche all
342 = throwing ashes all
343 = venom kiss
344 = trade
345 = berserk negative
346 = diamond negative
347 = tachyon negative
348 = eggon negative
349 - 352 = all target negative versions
353 = seiryu invoc
354 = genbu invoc
355 = byakko invoc
356 = suzaku invoc
361 - 366 = elements flow
374 = lady of chaos
375 = odd moonlight shadow
376 = name (heal 100 HP for 25 mana)
377 = even mental wall
378 = prime recovery
379 = emperor of fives
380 = slave of fives
383 = magic du jour
384 = braveheart
385 = eraser
386 = none (cremate basic? 10 mana cost fire ele)
387 = reverse gravity
388 = harmonia
389 = stress
390 = steal HP
391 = steal HP all
393 = analyze
394 = provoke
395 = counter
396 = magic counter
397 = fighting stance
398 = dummy



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